In the fall of 1990, a small group of ambitious young developers known as Ideas from the Deep created the first Commander Keen episode as a shareware title. What began as a side project at Softdisk quickly became a phenomenon that would change PC gaming forever.
John Carmack’s revolutionary adaptive tile refresh technology made smooth side-scrolling possible on IBM-compatible PCs — something previously considered impossible on the platform.
The games star eight-year-old genius Billy Blaze, who builds a spaceship in his backyard and dons a football helmet to become Commander Keen, protector of Earth from alien threats.
The series was distributed via the shareware model through Apogee, allowing the first episode to spread virally and drive sales of the full trilogy.